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 Old Tv


School project, task was to model a very basic TV and

see how much detail you can push  using Normal

Mapping. The TV base mesh is only 92 polys the cable

is something I added in later bringing the polys way high.

But this is the final result for just under 4 hours of work


Tris 1472(Excluding Cable)
Texture Size  1024-1024

Diffuse.Spec.Normal.Emissive

You can also click the link to the right

to actually see the Mesh

Dont Forget to play the video in full 1080hp

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