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Allan Tillona
Old Tv
School project, task was to model a very basic TV and
see how much detail you can push using Normal
Mapping. The TV base mesh is only 92 polys the cable
is something I added in later bringing the polys way high.
But this is the final result for just under 4 hours of work
Tris 1472(Excluding Cable)
Texture Size 1024-1024
Diffuse.Spec.Normal.Emissive
You can also click the link to the right
to actually see the Mesh
Dont Forget to play the video in full 1080hp
1/1
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